Action Point table
From Sagataflwiki
(Difference between revisions)
(testing) |
(Introducing and explaining abreviations) |
||
| Line 46: | Line 46: | ||
! Class !! Weapon !! Staff !! Brawling !! Karate !! Judo !! Thrown !! Missile !! Other | ! Class !! Weapon !! Staff !! Brawling !! Karate !! Judo !! Thrown !! Missile !! Other | ||
|- | |- | ||
| - | | A || || Parry, | + | | A || || Parry, Tact || Punch || Punch || || || || Dodge |
|- | |- | ||
| - | | B || Parry, | + | | B || Parry, Tact || Attack || || Kick || || || || |
|- | |- | ||
| - | | C || Attack || | + | | C || Attack || Crit || || || || || || |
|- | |- | ||
| - | | D || | + | | D || Preci, Crit, Charge || Charge || || Charge || || || || |
|- | |- | ||
| - | | E || Power | + | | E || Power || Power, Prec || Charge || || || || || |
|- | |- | ||
|} | |} | ||
| + | These are the abreviations used above. | ||
| + | {| | ||
| + | ! Abreviaton !! Meaning | ||
| + | |- | ||
| + | | Tact || Tactical Strike (except for Judo, where it means trip; or Karate its Tactical Kick) | ||
| + | |- | ||
| + | | Prec || Precise Strike | ||
| + | |- | ||
| + | | Crit || Critical Strike | ||
| + | |- | ||
| + | | Power || Power Strike | ||
| + | |} | ||
| + | |||
[[Category:Sagatafl core combat]] | [[Category:Sagatafl core combat]] | ||
Revision as of 04:15, 5 October 2010
This article is to contain the Action Point table, for Speed Factors 0 to 9, and action classes A through E, and notes on which actions belong to which classes.
It is intended to be a temporary article, its content to be moved out into one or more separate and more elaborate articles eventually.
| SF | Class A | Class B | Class C | Class D | Class E | SF |
|---|---|---|---|---|---|---|
| 0 | 6 | 8 | 10 | 12 | 14 | 0 |
| 1 | 5 | 7 | 9 | 11 | 13 | 1 |
| 2 | 4 | 6 | 8 | 10 | 12 | 2 |
| 3 | 3 | 5 | 7 | 9 | 11 | 3 |
| 4 | 3 | 4 | 6 | 8 | 9 | 4 |
| 5 | 2 | 4 | 5 | 6 | 8 | 5 |
| 6 | 2 | 3 | 4 | 5 | 7 | 6 |
| 7 | 1 | 2 | 3 | 4 | 5 | 7 |
| 8 | 1 | 2 | 3 | 4 | 5 | 8 |
| 9 | 1 | 1 | 2 | 3 | 4 | 9 |
This table assigns each combat action, except some move actions, to an action class.
| Class | Used for |
|---|---|
| A | Dodge, Shield Block, Parry (Staff), Punch, Tactical Strike (Staff) |
| B | Weapon Parry, Unarmed Parry, Attack (Staff), Kick, Tactical Strike (Weapon) |
| C | Attack (Weapon) |
| D | Precise Strike, Critical Strike, Charge |
| E | Power Strike |
Different table divided by weapon/attack mode
| Class | Weapon | Staff | Brawling | Karate | Judo | Thrown | Missile | Other |
|---|---|---|---|---|---|---|---|---|
| A | Parry, Tact | Punch | Punch | Dodge | ||||
| B | Parry, Tact | Attack | Kick | |||||
| C | Attack | Crit | ||||||
| D | Preci, Crit, Charge | Charge | Charge | |||||
| E | Power | Power, Prec | Charge |
These are the abreviations used above.
| Abreviaton | Meaning |
|---|---|
| Tact | Tactical Strike (except for Judo, where it means trip; or Karate its Tactical Kick) |
| Prec | Precise Strike |
| Crit | Critical Strike |
| Power | Power Strike |
