Old Temp luck traits
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| None || 0 GP || This is the norm, among ordinary characters and among high-GP characters  | | None || 0 GP || This is the norm, among ordinary characters and among high-GP characters  | ||
|-  | |-  | ||
| - | | One Luck trait || 2 GP ||    | + | | One Luck trait || 2 GP || Pick an one luck trait  | 
|-  | |-  | ||
| - | | Two Luck traits || 5 GP ||    | + | | Two Luck traits || 5 GP || (3 GP for the 2nd Luck trait - rarely worth it)  | 
|-  | |-  | ||
| - | | Three Luck traits || 10 GP ||    | + | | Three Luck traits || 10 GP || (5 GP for the 3rd Luck trait - never really worth it)  | 
|-  | |-  | ||
| Four Luck traits || 25 GP || More than four is never appropriate even  in high-GP campaigns  | | Four Luck traits || 25 GP || More than four is never appropriate even  in high-GP campaigns  | ||
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! Trait !! Effect !! Double<br>up !! Cool<br>down !! Notes  | ! Trait !! Effect !! Double<br>up !! Cool<br>down !! Notes  | ||
|-  | |-  | ||
| - | | Miracle || 1 use /lifetime || 3 uses /lifetime || 1 Moon || A Miracle is   | + | | Miracle || 1 use /lifetime || 3 uses /lifetime || 1 Moon || A Miracle is an extreme coincidence, anything that does not violate actual physics, e.g. 5 coins ''can'' all land on the edge when tossed, even if the probability is one in a billion billions.  | 
|-  | |-  | ||
| Minor Coincidence || 1/Week || 2/Week || 1 Day || This is a minor coincidence, much less important than a major one, but still neat for the character. (It must benefit the character or his party directly.)  | | Minor Coincidence || 1/Week || 2/Week || 1 Day || This is a minor coincidence, much less important than a major one, but still neat for the character. (It must benefit the character or his party directly.)  | ||
Revision as of 11:51, 13 April 2011
|  Number of Luck traits  | Cost | Notes | 
|---|---|---|
| None | 0 GP | This is the norm, among ordinary characters and among high-GP characters | 
| One Luck trait | 2 GP | Pick an one luck trait | 
| Two Luck traits | 5 GP | (3 GP for the 2nd Luck trait - rarely worth it) | 
| Three Luck traits | 10 GP | (5 GP for the 3rd Luck trait - never really worth it) | 
| Four Luck traits | 25 GP | More than four is never appropriate even in high-GP campaigns | 
| Trait | Effect |  Double up  |  Cool down  | Notes | 
|---|---|---|---|---|
| Miracle | 1 use /lifetime | 3 uses /lifetime | 1 Moon | A Miracle is an extreme coincidence, anything that does not violate actual physics, e.g. 5 coins can all land on the edge when tossed, even if the probability is one in a billion billions. | 
| Minor Coincidence | 1/Week | 2/Week | 1 Day | This is a minor coincidence, much less important than a major one, but still neat for the character. (It must benefit the character or his party directly.) | 
| Major Coincidence | 1/Moon | 2/Moon | 4 Days | This is a major coincidence, certainly far from a miracle, but still significant and impactful. (It must benefit the character or his party directly.) | 
| Reroll | 2/Week | 5/Week | 4 Hours | One roll directly pertinent to the character can be re-rolled. The result of the new roll must then be accepted. | 
| Trait | Effect |  Double up  |  Cool down  | Notes | 
|---|---|---|---|---|
| Jinx Foe | 2/Moon | 5/Moon | 2 Days | This is a medium coincidence that negatively affects an enemy or rival of the character. It cannot be lethal, or overly blatant, but should inconvenience and slow down the foe or rival - or embarass him! | 
| Lucky Pockets | 4p/Moon | 10p/Moon | 4 Days | 1 points for an small and inexpensive item plausibly carried, +1p for larger item, +1p for cheap item, +1p to +4p for an increasingly implausible item, increase to 6p/Moon or 15p/Moon respective if character has Scrounging skill 8 (this is an Elite Effect) and reduce CD to 3 Days, or double points and reduce CD to 2 Days for Scrounging skill 10+. | 
|  Aspected Luck (broad)  | 2/Moon | 5/Moon | 1 Day | 2 or 5 medium coincidences per Moon, pertinent to a broadly interpretable "field of fortune". | 
|  Aspected Luck (narrow)  | 2/Week | 5/Week | 4 Hours | 2 or 5 medium coincidences per Week, pertinent to a more narrowly interrpretable "field of fortune". As always, unspent coincidences are lost. | 
