Temp Artificer
From Sagataflwiki
This is a slightly different take on the Artificer Item Creation Power, deliberately simplifying it.
References: Artificer and Alternative Representation Artificer PL table.
As usual, this Temp material will be eventually moved out into a proper article, in this specific case to replace the material in the existing article on Artificer.
There will be 9 Power Levels, from 2 to 10, doing away with under-2 PLs and with half-Level increments. PL10M is still Mythic Artificer.
PL | DP Cost | Effect | Prowess | To Spend | Privilege Points | Max Priv. | Mega Points | Max. MP | Qual. Bonus | Max EL (MP) | Extra ES | PL | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
2 | ? | 3 | 0 | 0.1 per 2 Moons | none | none | n/a | 2 | none | 2 | |||
3 | ? | 4 | 0 | 0.1 per Moon | 3 | 3 | |||||||
4 | ? | 5 | 1 | 0.3 per Moon | 3 | 4 | |||||||
5 | ? | 6 | 1 | Unlimited | 1 per 3 Years | 2 | 1 per 12 Years | 2 | +1 | 4 (5) | 5 | ||
6 | ? | 8 | 2 | 1 per 2 Years | 4 | 1 per 6 Years | 3 | +1d2 | 4 (6) | 6 | |||
7 | ? | 9 | 2 | 1 per 1 Year | 6 | 1 per 4 Years | 5 | +1d3 | 5 (6) | (PAL-1) x 0.1 | 7 | ||
8 | ? | 10 | 2 | 2 per Year | 12 | 1 per 3 Years | 8 | +1d4 | 5 (6) | PAL x 0.2 | 8 | ||
9 | ? | 12 | 2 | 3 pear Year | 21 | 1 per 2 Years | 20 | +1d4+1 | 6 | PAL x 0.4 | 9 | ||
10M | ? | 15 | 3 | 6 per Year | 36 | 1 per Years | unl. | +1d3+2 | 6 | PAL x 1.0 | 10 M | ||
PL | DP Cost | Effect | Prowess | To Spend | Privilege Points | Max Priv. | Mega Points | Max. MP | Qual. Bonus | Extra ES | PL |
Effect works like the old Artificer Level stat, and in fact has the exact same values as it had. It determines the size of Batches, and has other effects.
Prowess is added to Strength for the purpose of tool usage in the workshop - all tools. Also added to Strength, Dexterity and Agility for the purpose of wielding weapons or other gear for testing purposes only while in the workshop (never for any kind of field use or money-making use). Double Prowess is added to Fitness to determine for how long the character can work at his Skill or Skills before he must rest.
To spend is how much Essence the Artificer is actually allowed to spend, acting as a "brake" upon his production of magic items. He may total up unspent ES equal to the amount timed the Power Level, that is a PL4 Artificer may have an accumulated right to spend 1.2 Essence.
Privilege Points are used to make Simple I and II Items for free. There is no longer any Minor Privilege points for low-PL Artificers to allow them to work at all (this is handled instead by the To Spend brake), and Major Privilege Points for high-PL Articiers are now simply named Privilege Points.
Mega Points should be able to have a variety of effects, with a limit on how many unspent ones can be saved up. The simplest effect is that the Artificer may spend 1 MP during a work project to add a Quality Bonus to the item he is working on. This replaces the old Guaranteed Quality mechanic. Or he may spend 3 MP to add a Quality Bonus twice (two dice rolls are made instead of one, and both are added).
Grand Work and Wondrous Work is gone, replaces in part by Mega Power Points. There is no longer anything that costs Aging (giving Oldness Points), since the OP cost is replaced by the more general MP mechanic.
Max EL determines the maximum EL that the Artificer may normally work with. The second value, in paranthesis, is the MP that the Artificer may work with if he spends 1 MP per extra EL per Enchantment