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  • What you can do to help
    …nd up thinking of yourself as having a Legendary level of involvement with all technical and proofreading and clip-art/visual aspects of the wiki, but be… Does it work in your browser? Partially or not at all?
    38 KB (6551 words) - 11:37, 22 December 2010
  • Article format guidelines
    …very good, but they are not perfect, so you don't have to follow them 100% all of the time … you feel qualified to FIX such errors yourself. If you think you've fixed all the errors, just remove the tag from the article. Someone will add it agai…
    11 KB (1888 words) - 16:54, 4 February 2011
  • Essence
    * Not all characters can spend Essence. ** In theory, all characters can learn the [[Endowing]] skill, which is one way to Enchant p…
    11 KB (1887 words) - 02:45, 9 October 2010
  • Magic traits
    For all of the DisAdvantages below, [[Mage Factor]] is important. … uses reflecting the character's factual knowledge about Endowing or about Enchantments.
    13 KB (1998 words) - 03:01, 27 April 2011
  • Artificer
    …tificer is an inborn Power, of the Item Creation type. Unlike most (if not all) other Item Creation procedures, the character must use the Power while he… …cept for Power Level (PL) 10, Mythic Artificer, the Power always manifests all at once, rather than in steps.
    41 KB (7102 words) - 04:17, 28 December 2012
  • Lesser item
    …may sometimes cost slightly less Essence, compared to regular (non-Lesser) Enchantments that produce a similar effect, and at high Levels of the Artificer Power, … …r Items detect as Magic Class C. Finally, Lesser Items cannot be Temporary Enchantments, although some Lesser Items are innately cosumable or are one-use.
    3 KB (430 words) - 03:11, 9 October 2010
  • Creating a character
    …is what it takes to build a perfectly average Human. Has average values in all Primary and Secondary Attributes, no special Advantages or DisAdvantages, … …ay, as a character built on 60 points. That is not the case in Sagatafl at all. Rather, every added 20 Goodie Points makes the character almost twice as …
    42 KB (7209 words) - 10:33, 21 December 2010
  • Jump Factor
    …ells and Item Abilities that gives you a bonus to Jump Factor, but no item Enchantments can do this; at best items can be Enchated to cast the JF-improving Spells… …ers. Examples incudes the Dodge, Jumping and Acrobatics Skills, as well as all unarmed combat Skills.
    11 KB (1812 words) - 06:41, 26 December 2010
  • Satanic Item Abilities
    …the target, so that for the Duration, the wielder receives an RD bonus for all attempts to cause physical harm to the target utilzing the weapon, includi… The AL5 and AL6 versions also gives the target a multiplier to all his Terrain Skills, for the Duration, so that he can function better in un…
    12 KB (1966 words) - 19:49, 22 May 2011
  • Initiative Roll and Action Points
    …nce (Thinking Speed), modified by an Advantage), usually at an RD of 8 for all involved characters, but possibly varying a bit up or downwards depending … …Roll of a fight is a Surprise Initiative for one or more combatants, often all combatants on one side (e.g. if they're being ambushed).
    22 KB (3759 words) - 10:02, 1 June 2011
  • Spell Force
    …an be lower than 3; when it is lower than 3, it is almost always lower for all cases. SPF cannot be temporarily increased or decreased. Spell Force is used for only a few things. First of all, ther is voluntary [[Spell Pushing]], which is a roll to attempt to cast a…
    9 KB (1463 words) - 03:56, 30 March 2011
  • Spell
    … same paragraph or subsection, Spell refers only to non-Greater Spells. In all cases it should be obvious from context. …s. In contrast to this there are many non-Greater Illusion Spells, but for all of them the Build Points have been pre-spent, to create such spells as Inv…
    12 KB (2008 words) - 05:07, 8 January 2011
  • Spell Realm article template
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    2 KB (334 words) - 09:54, 8 April 2012
  • Curse Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    4 KB (707 words) - 10:27, 8 April 2012
  • Demonology
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    3 KB (521 words) - 10:27, 8 April 2012
  • Horror Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    3 KB (400 words) - 10:27, 8 April 2012
  • Necromancy
    Note that ''all'' Undead except Liches can be Controlled, including Undead that were not c… Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.
    8 KB (1270 words) - 10:28, 8 April 2012
  • Water Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    3 KB (394 words) - 10:01, 8 April 2012
  • Shadow Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    3 KB (387 words) - 10:01, 8 April 2012
  • Light Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    4 KB (555 words) - 10:01, 8 April 2012
  • Frost Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    2 KB (373 words) - 10:02, 8 April 2012
  • Fire Magic
    …ter, this is also the appropriate place to call attention to the fact that all Bolt-type attack spells involve a roll-to-hit, for the [[Aim Bolt]] Skill.… Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.
    3 KB (429 words) - 10:03, 8 April 2012
  • Earth Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    3 KB (388 words) - 10:04, 8 April 2012
  • Air Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    3 KB (386 words) - 10:27, 8 April 2012
  • Combat Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. == Pertinent Enchantments ==
    3 KB (403 words) - 10:00, 8 April 2012
  • Defence Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    3 KB (388 words) - 09:59, 8 April 2012
  • Divination
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    3 KB (437 words) - 09:59, 8 April 2012
  • Emotion Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    2 KB (351 words) - 23:26, 19 February 2011
  • Illusion Magic
    …usion Magic is used to create spatially located faked sensations, that is, all created Illusions are sensed by everyone that is within sensory range, rat… Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.
    3 KB (502 words) - 09:57, 8 April 2012
  • MetaMagic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    2 KB (363 words) - 09:56, 8 April 2012
  • Thought Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    3 KB (447 words) - 09:57, 8 April 2012
  • Weather Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    3 KB (521 words) - 09:54, 8 April 2012
  • Shapechange Magic
    …not met, the casting attempt is at a severe RD penalty, and in the usually-all-too-likely-event of a Fumble, there is a further positive modifier to the … …the level of the Spell. If the prerequisite is not met ''in full'', and in all cases, the full penalties for out-of-Realm prerequisites are incurred.
    4 KB (676 words) - 09:54, 8 April 2012
  • Plant Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. …that are made out of vegetable matter (such as fruits or grains) or fungi. All of the pertinent ones have equivalent Spells over in the Animal Magic Real…
    4 KB (650 words) - 09:52, 8 April 2012
  • Healing Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    3 KB (497 words) - 09:55, 8 April 2012
  • Body Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    3 KB (428 words) - 09:55, 8 April 2012
  • Animal Magic
    The Animal Magic Realm contains Spells that deal with animals in all sorts of ways. Animal Spells let the caster sense, analyze or control anim… Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.
    3 KB (423 words) - 09:56, 8 April 2012
  • Realm Pair
    …. Another possibility is that people are simply used to seeing this. After all, both GURPS and Quest FRP combines these two Realms into, respectively, on… …ly mechanical effect Realm Pairs have, is that certain traits, and certain Enchantments, are reduced in cost, if they pertain to a Realm Pair.
    7 KB (1234 words) - 00:19, 28 April 2011
  • Focus
    … yet been finally decided), and affects either a given set of Spells, from all Spells and down to a single Spell. The only effect of the Focus Enchantmen… …atural, course for such a victim to take is therefore to seek revenge. At. All. Costs.
    10 KB (1696 words) - 06:56, 26 January 2011
  • Temp Equipment Kits
    | K6 || Fantastic || -3 || Can only be achieved via powerful Enchantments (e.g. Artificer or Endowing) …ages at a -1 bonus a few times per Moon. Can only be achieved via powerful Enchantments (e.g. Artificer or Endowing)
    7 KB (1141 words) - 03:47, 21 September 2013
  • Most important action/combat terms
    …k. Also Lockpicking and Traps and most other physical Skills, and probably all mental Skills, are unaffected by Fleetness. Such Skills tend to have littl… …f AV (if a character is subject to multiple supernatural AV values, ignore all but the highest). This sum is subtracted from Damage Rolls.
    15 KB (2491 words) - 10:48, 6 June 2011
  • Sagatafl FAQ
    …''<font size="+1">A</font>''': Sagatafl is not related to D&D, or AD&D, at all, except in that Sagatafl is a roleplaying gamign rules system, and so is D… …e, and takes only hours or days (maybe weeks for items with Artifact level Enchantments), which leaves the process much less amenable to covert GM disruption. Als…
    17 KB (2976 words) - 09:21, 28 October 2011
  • Old FAQ content
    …and its acquired abilities, with all choices having knowable consequences (all ''combinations'' of choices also have knowable consequences), and the resu… <br>'''<font size="+1">A</font>''': Not at all. It is merely ''important'' to state clearly and frequently that it is pos…
    20 KB (3370 words) - 08:30, 28 October 2011
  • Major Changes
    …ts'' points, while having more than that gives compensatory points. Almost all Flaws are Roll Strength-based, using a temptation or trigger model. …e pools: Now unified into aDvantage Points, DP, which are used to purchase all intrinsic/biological traits, both Attribute, Sub-Attributes and Advantages…
    22 KB (3608 words) - 22:05, 22 March 2014
  • Temp Artificer
    …owess is added to Strength for the purpose of tool usage in the workshop - all tools. Also added to Strength, Dexterity and Agility for the purpose of wi… … any Minor Privilege points for low-PL Artificers to allow them to work at all (this is handled instead by the To Spend brake), and Major Privilege Point…
    7 KB (1158 words) - 13:05, 24 May 2012

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