Temp Special GP

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Revision as of 18:59, 27 July 2011 by Peter Knutsen (Talk | contribs)
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This article is for temporary stuff that pertains to the 4th or "Special" GP category.

Overview

This is an overview of all the things that 4th category GPs can be spent on:

  • "Tax" for no Flaws (3 GP, plus some DPs), or for having Flaws totalling only 1 Flaw Point (1 GP, plus some DPs).
  • "Tax" for a Species Package with a very high (obscene, or multiple GPs for very obscene) UMF.
  • Luck traits (GP cost is currently dependent on the Faith attribute, but an alternative system might be proposed, where Luck Points are derived from the Faith value).
  • Increased Profstat (below-average Profstat is a DisAdvantage and thus compensated for in DPs).
  • Increased Omniskill Threshold.
  • Veteran Points (VP) (characters may also get a very few Veteran Points from being old, but GPs give many more), used to buy Veteran Traits.
  • Increased Home Base, via the Well-Travelled trait (controls what Area Knowledges, Reputatons and Popularities the character may have).
  • Pay GP to be allowed to have Overall Contacts, with 2 GP for the first such Overall Contact and 1 GP for each additional one, limited to within the area covered by Well-Travelled, and still having to pay PPs to improve the Base OVerall Contact stats. This might not get implemented, or it might get implemented eventually, but if it is implemented it will probably use Contact Types like in Modern Action RPG.

More elaboration on the above to come later...

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