Veteran Traits

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This article deals with the purchase of Veteran Traits, and their later usage.

Veteran Traits are purchased with Veteran Points, which has its own article. Eventually rules must be created for how characters can acquire Veteran TRaits in play; this will - eventually - be dealt with in the article Veteran Trat Acquisition.

Contents

Veteran Trait purchase

Note that Veteran Traits cannot apply to direct combat Skills, armed or unarmed, nor to Dodge or Shield skills, but they can apply to Skills like Leadership, Strategy and Tactics.

Veteran
Trait
Cost Effect/
Usage
Notes
Veteran (N. Cat.) 1 VP 1/Week You have 1 Veteran Trait usable for a narrow category of Skills.
Veteran (Br. Cat.) 2 VP 1/Week You have 1 Veteran Trait usable for a broad category of Skills.
Veteran (Gen.) 3 VP 1/Week You have 1 general-purpose Veteran Trait, usable for any one Skill roll except Omniskill.
Veteran (3 sk.) 4 VP 1/Day You have 1 Veteran Trait that can be used for any one of 2 or 3 closely related Skills.
Veteran (M.S.) 5 VP 1/Day You have 1 Veteran Trait that can be used for all subjects of one multi-subject Skill.
Veteran (+1) 6 VP +3 Your Veteran Bonus, when you use a Veteran Trait on a non-Task non-Profession roll, is +3 dice instead of +2 dice.
Veteran (Task) 8 VP T One usage of a Veteran trait now affects an entire Task, bt you get only a + dice bonus.
Append T to your Veteran Bonus value
Veteran (Prof.) 10 VP P You may use your Veteran traits on Profession rolls (but not Omniskill), but you get only a +1 dice bonus.
Append P to your Veteran Bonus value.

Getting more in depth

Examples II

Advice

Include any and all pertinent advice here. The goal is to increase the chance of each player having fun, by giving advice helping the player to decide whether to buy the ability or not (if the article is about one or more abilities) or use the option (if the article is about something that characters can choose to do), and later on how to make use of the ability (e.g. to avoid any pitfalls that aren't extremely obvious).

Please note

Clarify, elaborate, try to predict and answer questions that are somewhat likely to be asked during character creation or during play.

Mini-FAQ

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sub-section

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A:


Q:
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The world

A section mainly for the GM, or worldbuilder, about the world impact of the phenomenon, e.g. an Item Creation Power, or an attribute or other stat that may sometimes be starkly high or low relative to the Human average.

World impact

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The Ärth setting

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Design Notes

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Quick mini-glossary

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See also

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Table to use

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