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  • Creating a character
    …to buy regular Skills (with numerical levels, e.g. Stealth, Seduction, Air Magic and Punching) and Lores (binary skills, ones you either have or don't have… … both Attributes pertinent to the magic systems, and in worlds with little magic one or both of them may be delegated to Secondary Attribute status, and re…
    42 KB (7209 words) - 10:33, 21 December 2010
  • Strong Magic
    …ve Advantage that applies to a subset of the Spells available in the Spell Magic system, making some spells cast by the character more powerful. Most often… …e chosen, or even a Category, or else Very Strong Magic (VSM) for a single Realm at great expense.
    25 KB (3878 words) - 11:49, 7 May 2011
  • Spell
    …several magic systems in Sagatafl. A character can use many other kinds of magic, without ever having learned Spells. Likewise, for Illusion Magic, the five Greater Spell, Illusion I to Illusion V, are super-flexible, giv…
    12 KB (2008 words) - 05:07, 8 January 2011
  • Water Magic
    The Water Magic Realm contains Spells that lets the caster manipulate water in various ways, and… …] stat. It must also be emphasized that there are no attack Spells in this Realm.
    3 KB (394 words) - 10:01, 8 April 2012
  • Air Magic
    … of high voltage and amperage), and Summon and Dominate various types of [[Air Elemental]]s. …ized that there are no low-level attack Spells in this Realm (or any other Realm); the lowest level Lightning Bolt Spell is 3rd level, and is a bit weak.
    3 KB (386 words) - 10:27, 8 April 2012
  • Combat Magic
    Combat Magic is about ''buffing'' characters and weapons so that they can fuction bette… …ps armour-strengthening buffs are found in [[Earth Magic]], and in [[Plant Magic]] for wooden weapons, e.g. staves.
    3 KB (403 words) - 10:00, 8 April 2012
  • Defence Magic
    Defence Magic is for defence in combat and against combat-like forms of physical harm. …[Fire Magic|fire]], [[Air Magic|lightning]], and even being hit by [[Earth Magic|stones or falling onto earth]]; these are found in the respective linked-t…
    3 KB (388 words) - 09:59, 8 April 2012
  • Weather Magic
    …g to a different Category (Weather Magic is Nature Category, Air and Water Magic are both Element Category). … the Water Magic Real Skill, must equal or exceed the level of the Weather Magic Spell. If this is not the case, the spellcasting attempt is subject to a s…
    3 KB (521 words) - 09:54, 8 April 2012
  • Realm Pair
    …. with a Focus, at a cost that is lower than the sum cost of boosting each Realm separately. …Strong Magic trait (this reminds The Designer that Spellcasting Talent for Realm Pairs must also be discounted), and likewise characters are encouraged in …
    7 KB (1234 words) - 00:19, 28 April 2011
  • Elemental
    | 6 || One Elemental Prince<br> (Very Strong Magic ''only'') || - ( - / 40) || 10 || 3 || Yes || 2d12 * One Elemental Prince (Very Strong Magic ''only'')
    7 KB (1121 words) - 17:07, 18 May 2011
  • Archmage Points
    …ourages - wthout ''preventing'' - the creation of characters with powerful magic traits, especially multiple such traits. …ra cost" to be a character who has that particular combination of powerful magic-pertinent traits.
    7 KB (1243 words) - 04:07, 30 March 2011
  • Major Changes
    …the Archmage Point, introduced, to make it more expensive to have multiple magic-enhancing traits, but removing the need to have any "you may only purchase… == Magic Systems ==
    22 KB (3608 words) - 22:05, 22 March 2014

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