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  • What you can do to help
    …nd up thinking of yourself as having a Legendary level of involvement with all technical and proofreading and clip-art/visual aspects of the wiki, but be… Does it work in your browser? Partially or not at all?
    38 KB (6551 words) - 11:37, 22 December 2010
  • Article format guidelines
    …very good, but they are not perfect, so you don't have to follow them 100% all of the time … you feel qualified to FIX such errors yourself. If you think you've fixed all the errors, just remove the tag from the article. Someone will add it agai…
    11 KB (1888 words) - 16:54, 4 February 2011
  • Essence
    * Not all characters can spend Essence. ** In theory, all characters can learn the [[Endowing]] skill, which is one way to Enchant p…
    11 KB (1887 words) - 02:45, 9 October 2010
  • Magic traits
    For all of the DisAdvantages below, [[Mage Factor]] is important. … uses reflecting the character's factual knowledge about Endowing or about Enchantments.
    13 KB (1998 words) - 03:01, 27 April 2011
  • Artificer
    …tificer is an inborn Power, of the Item Creation type. Unlike most (if not all) other Item Creation procedures, the character must use the Power while he… …cept for Power Level (PL) 10, Mythic Artificer, the Power always manifests all at once, rather than in steps.
    41 KB (7102 words) - 04:17, 28 December 2012
  • Lesser item
    …may sometimes cost slightly less Essence, compared to regular (non-Lesser) Enchantments that produce a similar effect, and at high Levels of the Artificer Power, … …r Items detect as Magic Class C. Finally, Lesser Items cannot be Temporary Enchantments, although some Lesser Items are innately cosumable or are one-use.
    3 KB (430 words) - 03:11, 9 October 2010
  • Creating a character
    …is what it takes to build a perfectly average Human. Has average values in all Primary and Secondary Attributes, no special Advantages or DisAdvantages, … …ay, as a character built on 60 points. That is not the case in Sagatafl at all. Rather, every added 20 Goodie Points makes the character almost twice as …
    42 KB (7209 words) - 10:33, 21 December 2010
  • Jump Factor
    …ells and Item Abilities that gives you a bonus to Jump Factor, but no item Enchantments can do this; at best items can be Enchated to cast the JF-improving Spells… …ers. Examples incudes the Dodge, Jumping and Acrobatics Skills, as well as all unarmed combat Skills.
    11 KB (1812 words) - 06:41, 26 December 2010
  • Satanic Item Abilities
    …the target, so that for the Duration, the wielder receives an RD bonus for all attempts to cause physical harm to the target utilzing the weapon, includi… The AL5 and AL6 versions also gives the target a multiplier to all his Terrain Skills, for the Duration, so that he can function better in un…
    12 KB (1966 words) - 19:49, 22 May 2011
  • Initiative Roll and Action Points
    …nce (Thinking Speed), modified by an Advantage), usually at an RD of 8 for all involved characters, but possibly varying a bit up or downwards depending … …Roll of a fight is a Surprise Initiative for one or more combatants, often all combatants on one side (e.g. if they're being ambushed).
    22 KB (3759 words) - 10:02, 1 June 2011
  • Spell Force
    …an be lower than 3; when it is lower than 3, it is almost always lower for all cases. SPF cannot be temporarily increased or decreased. Spell Force is used for only a few things. First of all, ther is voluntary [[Spell Pushing]], which is a roll to attempt to cast a…
    9 KB (1463 words) - 03:56, 30 March 2011
  • Spell
    … same paragraph or subsection, Spell refers only to non-Greater Spells. In all cases it should be obvious from context. …s. In contrast to this there are many non-Greater Illusion Spells, but for all of them the Build Points have been pre-spent, to create such spells as Inv…
    12 KB (2008 words) - 05:07, 8 January 2011
  • Spell Realm article template
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    2 KB (334 words) - 09:54, 8 April 2012
  • Curse Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    4 KB (707 words) - 10:27, 8 April 2012
  • Demonology
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    3 KB (521 words) - 10:27, 8 April 2012
  • Horror Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    3 KB (400 words) - 10:27, 8 April 2012
  • Necromancy
    Note that ''all'' Undead except Liches can be Controlled, including Undead that were not c… Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections.
    8 KB (1270 words) - 10:28, 8 April 2012
  • Water Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    3 KB (394 words) - 10:01, 8 April 2012
  • Shadow Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    3 KB (387 words) - 10:01, 8 April 2012
  • Light Magic
    Put all Spells here that do not utilize Build Points at all, sorted according to sub-Realms or themes into sub-sections. Put all Spells here that use Build Points
    4 KB (555 words) - 10:01, 8 April 2012

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